Avantis Education, creator of ClassVR, has announced an enhancement to its virtual and augmented reality (VR/AR) solution for education, as the edtech innovator launches Eduverse+, a new library that provides access to four advanced content suites: EduverseAI, WildWorld, STEAM3D, and CareerHub.
This enhanced VR/AR content is designed to enable schools to create dynamic, immersive, and AI-powered experiences, can be tailored to suit a wide range of educational levels, and support more advanced learning opportunities.
Manjinder Kaur, vice president of product, Avantis Education, said: “Schools are demanding increasingly sophisticated experiences and want to take more ownership of content creation. Curated in partnership with the world’s leading VR/AR content creators, Eduverse+ directly addresses this need by providing access to an advanced suite of new and innovative resources.”
He added: “Since first launching Eduverse as the content engine for ClassVR, we’ve invested in the continuous development of curriculum-aligned content, which we will continue to do, but with Eduverse+ we’re giving schools the option to expand their VR/AR capabilities even further.”
WildWorld is designed to enable students to take a journey through the natural world. It includes immersive videos of global habitats for close encounters with wildlife, longer form narrated films, and shorter format ‘wild fact’ resources which focus on key animals.
STEAM3D is ClassVR’s content for STEAM teaching, introducing a new suite of immersive and interactive experiences to support the teaching of art, biology, physics, and geography. The company says STEAM3D includes 3D models, lifelike detail and interactive interfaces.
In the CareerHub, teachers will find content specifically designed to prepare students for future careers. It is designed to enable students to explore career pathways with realistic hands-on experiences across healthcare, engineering, manufacturing and more.
Manjinder added: “As we move towards a content creation economy, there’s been growing demand for ClassVR to facilitate AI-generated content. This comes at the same time as increased interest in using VR/AR for STEAM teaching and connecting classroom learning with real-world skills. Responding to this need, Eduverse+ provides access to a wide range of deeply immersive content across diverse topics and empowers students and teachers to create their own AI-generated VR experiences.”